Live game
Added to the seeded wind, live: watch who has to react.
Seeded pushes every 1.5–3 s, as in the experiment. Drag on the robot to push it yourself.
Telemetry last 20 s · red bands: decided by the planner
- score
- 0
- episode
- 1
- avg last 10
- –
- moves/s
- –
Who decided
–
- System Onenetwork alone · 1 unit –
- Guard stopped itcheap check → planner –
- System Twolow confidence → planner –
Over the last 1,000 moves. The cost of a search depends on the state (a crowded Snake board is cheap to search), so compare with the averages only over whole games.
System One's policy
confidence threshold: below it, the planner decides
Controls
Model: untrained (random weights)
This game
What happens
The network
Outputs
Inputs
The planner (System Two)
The guard
Published result
Inside System One
The live forward pass behind the current decision. Nodes light up with their real activations, and only the connections that contribute most to this decision are drawn (positive, negative); into the outputs, those into the chosen action and the runner-up. Drag to orbit. The view re-runs the forward pass for display; that work is not counted in the cost.
Training in this tab
Idle. Training takes one to two minutes on a laptop and runs in a background worker.
Share of moves per iteration
escalated by the guard agreement with planner
Mean episode score per iteration
Cost vs quality
Published results.
planner alone hybrid, no guard hybrid + guard other / baseline live game